Planes, pyramids and cubic samurai
Tonight at Snowdonia Dragons West:
--10 Days in Africa
--7 Dice Wonders
Clans is a new acquisition but not a new game. It's very abstract but also manages to be both quick and tactical. I like it, though I imagine some wouldn't. Try to score lots of points for your colour of huts without giving away which colour that is.
I didn't know what to expect from 10 Days in Africa. In the event, it reminded me (very) faintly of mahjong, in its collecting and discarding format. I wouldn't play it a lot, but it's pleasant enough for the occasional play. Very easy to grasp too, so probably a nice introductory game.
Inspired, unsurprisingly, by Antoine Bauza's esteemed 7 Wonders, 7 Dice Wonders actually feels a little like OctoDice in the way it makes use of dice. Like OctoDice, it offers a lot of options for such a minimal batch of components; unlike OctoDice, it feels over-complicated for what it is. Not bad but not one I'd hurry to play again. Still, for the couple of quid it cost me, I can't complain.
Dave has been singing the praises of Shogun for a while, and I finally got the chance to try it out tonight. The cube tower seems like it would be gimmicky but it's actually a very elegant way of handling unpredictability (so elegant that it was half-inched by Stefan Feld for Amerigo). One of the better games of this type that I've played (it's broadly in that Risk/Small World/etc genre). There are some nice features such as the half-unknown action sequence and the variable turn order which really bring a little extra sparkle to it.
**Updates to the unplayed list**
Cross off both Clans and 7 Dice Wonders.